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  • curprev 04:5804:58, 3 August 2012Ammar2 talk contribs 7,205 bytes −121 Discussion with wolverness lead to the conclusion that since the method's thread safety cannot be guaranteed through updates it isn't supported

23 July 2012

  • curprev 01:1201:12, 23 July 2012Ammar2 talk contribs 7,326 bytes +121 Player.sendMessage is threadsafe too, it adds a packet3chat to the high priority queue in NetworkManager via a synchronized object to avoid concurrent modifications

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